Merge branch 'master' into 'bugfix_players_when_replay'
# Conflicts: # src/main/java/latice/application/LaticeApplicationWindow.javamaster
commit
5789fab5fe
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@ -20,48 +20,6 @@ public class LaticeApplicationConsole {
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ArrayList<Tile> listOfTile = new ArrayList<Tile>();
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ArrayList<Tile> listOfTile = new ArrayList<Tile>();
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//System.out.println("Hello Latice !");
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/*
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for (Color color : Color.values()) {
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for (Shape shape : Shape.values()) {
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Tile tile = new Tile(color, shape);
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System.out.println(color.getStringColor() + shape.getStringShape()+ ".png");
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listOfTile.add(tile);
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}
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}
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System.out.println("-----------------");
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System.out.println("Notre Deck :");
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Deck deck = new Deck(listOfTile);
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deck.displayListTile();
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System.out.println("-----------------");
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Rack rack = new Rack(deck);
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System.out.println("-----------------");
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deck.displayListTile();
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System.out.println("-----------------");
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GameBoard board = new GameBoard();
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board.displayGameBoard();
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System.out.println("-----------------");
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board.setGridBoard(" NV ", 4, 4);
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board.displayGameBoard();
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System.out.println("-----------------");
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Score scorePlayer1 = new Score();
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Score scorePlayer2 = new Score();
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Player player1 = new Player("player1", scorePlayer1);
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Player player2 = new Player("player2", scorePlayer2);
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System.out.println(player1.getName() + " a " + scorePlayer1.getScore() +" points");
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System.out.println(player2.getName() + " a " + scorePlayer2.getScore() +" points");
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rack.displayRack();
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*/
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for (Color color : Color.values()) {
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for (Color color : Color.values()) {
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for (Shape shape : Shape.values()) {
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for (Shape shape : Shape.values()) {
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@ -73,27 +31,6 @@ public class LaticeApplicationConsole {
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}
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}
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}
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}
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System.out.println("-----------------");
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//System.out.println("Notre Deck :");
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//Deck deck1 = new Deck(listOfTile);
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//Deck deck2 = new Deck(listOfTile);
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//deck1.displayListTile();
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System.out.println("-----------------");
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//Rack rack1 = new Rack(deck1);
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//Rack rack2 = new Rack(deck2);
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//Score scorePlayer1 = new Score();
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//Score scorePlayer2 = new Score();
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//Player player1 = new Player("player1", scorePlayer1);
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//Player player2 = new Player("player2", scorePlayer2);
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System.out.println("-----------------");
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//GameBoard board = new GameBoard();
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//board.displayGameBoard();
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System.out.println("-----------------");
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//System.out.println(player1.getName() + " a " + scorePlayer1.getScore() +" points");
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//System.out.println(player2.getName() + " a " + scorePlayer2.getScore() +" points");
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//rack1.displayRack();
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System.out.println("Hello Latice !");
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System.out.println("Hello Latice !");
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@ -171,7 +108,7 @@ public class LaticeApplicationConsole {
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case 2:
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case 2:
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if (player.getScore()>=3) {
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if (player.getScore()>=3) {
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//Donner une action supplémentaire et enlever 3 points au joueur
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//Buy another action and remove 2 points from score
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player.Play(play, board, 0);
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player.Play(play, board, 0);
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player.diffScore(2);
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player.diffScore(2);
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}else {
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}else {
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