From 5d3ff112ebdd320d1d097fb0402cc361fb0dcd44 Mon Sep 17 00:00:00 2001 From: Mathis Date: Mon, 6 Jun 2022 15:09:01 +0200 Subject: [PATCH] UPDATE Player, LaticeApplicationWindow and LaticeApplicationConsole --- .../application/LaticeApplicationConsole.java | 4 +- .../application/LaticeApplicationWindow.java | 157 +++++++----------- .../GameFinishedScreenController.java | 7 +- .../controller/MainScreenController.java | 9 +- .../controller/PlayerNameInputController.java | 6 +- src/main/java/latice/model/Constant.java | 8 +- src/main/java/latice/model/Player.java | 4 + 7 files changed, 89 insertions(+), 106 deletions(-) diff --git a/src/main/java/latice/application/LaticeApplicationConsole.java b/src/main/java/latice/application/LaticeApplicationConsole.java index 39fd13b..1d938f1 100644 --- a/src/main/java/latice/application/LaticeApplicationConsole.java +++ b/src/main/java/latice/application/LaticeApplicationConsole.java @@ -106,8 +106,8 @@ public class LaticeApplicationConsole { Score scorePlayer1 = new Score(); Score scorePlayer2 = new Score(); - Player player1 = new Player("player1", scorePlayer1, deck1, rack1); - Player player2 = new Player("player2", scorePlayer2, deck2, rack2); + Player player1 = new Player("player1", deck1); + Player player2 = new Player("player2", deck2); System.out.println("-----------------"); GameBoard board = new GameBoard(); diff --git a/src/main/java/latice/application/LaticeApplicationWindow.java b/src/main/java/latice/application/LaticeApplicationWindow.java index 81fa70d..a7efd71 100644 --- a/src/main/java/latice/application/LaticeApplicationWindow.java +++ b/src/main/java/latice/application/LaticeApplicationWindow.java @@ -58,11 +58,10 @@ import latice.model.window.PlayerFX; public class LaticeApplicationWindow extends Application { - Image image = new Image("backgroundLatice.png"); ImageView imageView = new ImageView(image); - + //lists for tiles ArrayList listRackTile; ArrayList listRackImage; ArrayList listOfTile = new ArrayList(); @@ -70,10 +69,7 @@ public class LaticeApplicationWindow extends Application { public static int indexTileClicked; - //settings players - //public Player player1; - //public Player player2; public Player player; // informations of the player @@ -84,23 +80,20 @@ public class LaticeApplicationWindow extends Application { Button changeButton; Button buyActionButton; - //setting the referee to check rules, the GameBoard where the tile are placed and the Rectangle to put the image tile in the plateau + //setting the referee to check rules, the GameBoard where the tile are placed and the Rectangle to put the image tile in the game board Rectangle[][] rect; GameBoard board; Rules referee; - - //setting to know if the tile is well dropped with the check of rules or not //To start, it's false Boolean tileDropped = false; Paint tileOnRect; - //tile is free when it the first tile put but tile is payable after + //tile is free when it's the first tile put but tile is payable after Boolean freeOrPayableTile = true; - //borderPane layout public static BorderPane borderPane = new BorderPane(); //StackPane for background image + BorderPane onto it @@ -116,6 +109,8 @@ public class LaticeApplicationWindow extends Application { int confirmBtnClickedCount; + Parent loader; + static Scene menu; public static void main(String[] args) { Application.launch(args); @@ -126,8 +121,9 @@ public class LaticeApplicationWindow extends Application { @Override public void start(Stage primaryStage) throws Exception{ - Parent loader = FXMLLoader.load(getClass().getResource("../view/MainScreen.fxml")); - Scene menu = new Scene(loader, 1280, 720); + //setting main menu screen + loader = FXMLLoader.load(getClass().getResource("../view/MainScreen.fxml")); + menu = new Scene(loader, Constant.SCREEN_WIDTH, Constant.SCREEN_HEIGHT); MainScreenController MSC = new MainScreenController(); @@ -143,29 +139,40 @@ public class LaticeApplicationWindow extends Application { } - public void startGame(Stage stage, StackPane parentStackPaneStock, Player player1, Player player2, Object menuBorderPane) { + public void startGame(Stage stage, StackPane parentStackPaneStock, Player player1, Player player2, Object menuBorderPane, Boolean isRestart) { + //changing layouts to start the game parentStackPane = parentStackPaneStock; StackPane root = getRootLayout(); - root.translateYProperty().set(stage.getHeight()); System.out.println(parentStackPane); System.out.println(parentStackPaneStock); - if (parentStackPane.getChildren().contains(root)) { + if (isRestart) { + //if we're restarting the game then do some settings + System.out.println("Voici le menu : " + menu); + Constant.START = true; + stage.setScene(menu); + parentStackPane.getChildren().remove(root); - } - parentStackPane.getChildren().add(root); - - - //settings for the animation - Timeline timeline = new Timeline(); - KeyValue kv = new KeyValue(root.translateYProperty(), 0, Interpolator.EASE_IN); - KeyFrame kf = new KeyFrame(Duration.seconds(1), kv); - timeline.getKeyFrames().add(kf); - - //when the animation is finished we're removing the main screen - timeline.setOnFinished(t -> { + //parentStackPane.getChildren().add(root); parentStackPane.getChildren().remove(menuBorderPane); - }); - timeline.play(); + }else { + + //else if it's the first time we're launching it + root.translateYProperty().set(stage.getHeight()); + parentStackPane.getChildren().add(root); + + + //settings for the animation + Timeline timeline = new Timeline(); + KeyValue kv = new KeyValue(root.translateYProperty(), 0, Interpolator.EASE_IN); + KeyFrame kf = new KeyFrame(Duration.seconds(1), kv); + timeline.getKeyFrames().add(kf); + + //when the animation is finished we're removing the main screen + timeline.setOnFinished(t -> { + parentStackPane.getChildren().remove(menuBorderPane); + }); + timeline.play(); + } @@ -177,12 +184,14 @@ public class LaticeApplicationWindow extends Application { title.setFont(new Font(30)); topVbox.getChildren().add(title); topVbox.setAlignment(Pos.CENTER); + + //error label for displaying errors ErrorLabel.setFont(new Font(20)); ErrorLabel.setTextFill(Constant.realColor.RED); topVbox.getChildren().add(ErrorLabel); borderPane.setTop(topVbox); - //Image + //background image Pane pane = new Pane(); BackgroundImage myBG= new BackgroundImage(image, BackgroundRepeat.NO_REPEAT, BackgroundRepeat.NO_REPEAT, BackgroundPosition.CENTER, @@ -234,7 +243,9 @@ public class LaticeApplicationWindow extends Application { //----------- group all players in a HBox to display -----------// HBox infoPlayers = new HBox(); + infoPlayers.getChildren().addAll(infoPlayer1, infoPlayer2); + HBox.setMargin(infoPlayer1, new Insets(50,0,0,55)); HBox.setMargin(infoPlayer2, new Insets(50,0,0,55)); infoPlayers.setSpacing(850); @@ -264,7 +275,6 @@ public class LaticeApplicationWindow extends Application { System.out.println("-----------------"); Rack rack = new Rack(deck); System.out.println("-----------------"); - //deck.displayListTile(); //Player @@ -296,6 +306,7 @@ public class LaticeApplicationWindow extends Application { buyActionButton.setPrefHeight(Constant.ACTION_BUTTONS_HEIGHT); confirmButton.setOnMouseClicked(new EventHandler() { + //confirming the end of the round and switching round @Override public void handle(MouseEvent arg0) { @@ -306,7 +317,6 @@ public class LaticeApplicationWindow extends Application { try { switchToGameFinishedScreen(); } catch (IOException e) { - // TODO Auto-generated catch block e.printStackTrace(); } @@ -314,22 +324,9 @@ public class LaticeApplicationWindow extends Application { player.getRack().displayRack(); player.getRack().updateRack(); - //HBox newRackImage = rack2.createTileImage(); - //rackImage.getChildren().clear(); - //listRackTile = rack2.getListRackTile(); - //System.out.println(listRackTile); player.getRack().displayRack(); - - - //Setting drag n drop on tiles - - - - //setDragnDropOnRectangles(rect, board, referee, player); - - - + //making names colored in red to make the players know which player's round is if (confirmBtnClickedCount%2 == 0) { playerFX.setFillName(Constant.realColor.BLACK); player = player1; @@ -354,16 +351,20 @@ public class LaticeApplicationWindow extends Application { } private void switchToGameFinishedScreen() throws IOException { + + //switching to game finished screen if the game finishes System.out.println("confirmBtnClickedCount : " + confirmBtnClickedCount); - if (confirmBtnClickedCount>=20) { + if (confirmBtnClickedCount>=2) { Parent loader = FXMLLoader.load(getClass().getResource("../view/GameFinishedScreen.fxml")); - Scene gameFinishedScreenScene = new Scene(loader, 1280, 720); + Scene gameFinishedScreenScene = new Scene(loader, Constant.SCREEN_WIDTH, Constant.SCREEN_HEIGHT); if (player1.getNumberOfTilesRemaining() < player2.getNumberOfTilesRemaining()) { // if player 1 has less tiles then he wins GameFinishedScreenController.staticNameWinner.setText(player1.getName()); + GameFinishedScreenController.staticNameLooser.setText(player2.getName()); }else { //if player 2 has less tiles then he wins GameFinishedScreenController.staticNameWinner.setText(player2.getName()); + GameFinishedScreenController.staticNameLooser.setText(player1.getName()); } stage.setScene(gameFinishedScreenScene); @@ -377,35 +378,20 @@ public class LaticeApplicationWindow extends Application { }); - //With Image - //Rack player.getRack() = new Rack(deck); rackImage = player.getRack().createTileImage(); //Adding lists to Arraylists listRackTile = player.getRack().getListRackTile(); System.out.println(listRackTile); listRackImage = player.getRack().getRackTileImage(); - System.out.println("listTileImge : " + listRackImage); - //HBox rackTile = rack2.createTileImage(); - - + System.out.println("listTileImge : " + listRackImage); changeButton.setOnMouseClicked(new EventHandler() { @Override public void handle(MouseEvent arg0) { - - - - //player.getRack().changeRack(); - - //HBox newRackImage = rack2.createTileImage(); - //rackImage.getChildren().clear(); - //listRackTile = rack2.getListRackTile(); - //System.out.println(listRackTile); - - + ////// for the actual player ////// if (player.getScore() > 1) { System.out.println("Changing Rack"); @@ -462,19 +448,12 @@ public class LaticeApplicationWindow extends Application { } }); - - //HBox rackTile = rack2.createTileImage(); - + rackImage.getChildren().addAll(confirmButton, changeButton, buyActionButton); setDragnDropOnRack(rackImage, player); System.out.println(); borderPane.setBottom(rackImage); - - - - - //------------------------------------------------------------------------ //Setting drag n drop on tiles @@ -484,12 +463,7 @@ public class LaticeApplicationWindow extends Application { ImagePattern imagePattern = new ImagePattern(listRackImage.get(getIndexTileClicked())); //------------------------------------------------------------------------ - //###################### creating all rectangles and DragnDrop ######################// - //RectangleFX rectFX = new RectangleFX(); - //rectFX.createRectangle(root, pane); - //rectFX.dragnDropOnAllRectangles(player1, indexTileClicked, validateBtnClickedCount); - //rectFX.dragnDropOnAllRectangles(player2, indexTileClicked, validateBtnClickedCount); - //------------------------------------------------------------------------ + //Setting drag & drop on rectangles setDragnDropOnRectangles(rect, board, referee, player); @@ -497,8 +471,9 @@ public class LaticeApplicationWindow extends Application { - //-------------------------------------------------------------------------------------- - + //------if there is already childrens, remove them all to start or restart game------------------------------------------------------------ + root.getChildren().clear(); + //adding new childrens root.getChildren().addAll(infoPlayers, borderPane); @@ -524,7 +499,7 @@ public class LaticeApplicationWindow extends Application { if (arg0.getDragboard().hasString()){ Dragboard dragboard = arg0.getDragboard(); - //not put the virtual image drag on the case because an image is already into it + //not putting the virtual image drag on the case because an image is already into it player.getRack().getListRackTile().get(indexTileClicked).setPosition(new Position(a,b)); if ( referee.checkPositionRule(board, player.getRack().getListRackTile().get(indexTileClicked)) == true ) { rect[a][b].setFill(new ImagePattern(player.getRack().getRackTileImage().get(indexTileClicked))); @@ -578,7 +553,8 @@ public class LaticeApplicationWindow extends Application { }else { if (Constant.START) { - if (rect[a][b] == rect[4][4]) { + if (rect[a][b] == rect[Constant.MOON_BOX_X][Constant.MOON_BOX_Y]) { + //if its's the center box (moon box) System.out.println("MOON valid placement"); board.setGridBoardTile(player.getRack().getListRackTile().get(indexTileClicked), a, b); @@ -596,18 +572,18 @@ public class LaticeApplicationWindow extends Application { } }else { + //if it's not the first round of the game System.out.println("OK3"); System.out.println("Règle effectué"); player.getRack().getListRackTile().get(indexTileClicked).setPosition(new Position(a,b)); - - - + //verify if a tile is already placed if ( referee.checkPositionRule(board, player.getRack().getListRackTile().get(indexTileClicked)) == false ) { ErrorLabel.setText("Error ! The tile can't be placed here because there is already a tile placed"); rect[a][b].setFill(tileOnRect); }else { + //if there is not already a tile int nbr = referee.neighborRule(board , player.getRack().getListRackTile().get(indexTileClicked)); if (nbr == 0) { @@ -638,7 +614,7 @@ public class LaticeApplicationWindow extends Application { freeOrPayableTile = false; System.out.println("tuile posé!"); - + //Sun rule if (referee.sunRule(board, player.getRack().getListRackTile().get(indexTileClicked))) { System.out.println("Vous avez gagné 2 points en mettant votre tuile sur un soleil"); playerFX.setAddScore(player, 2); @@ -649,13 +625,6 @@ public class LaticeApplicationWindow extends Application { } } - - - - - - - arg0.consume(); } diff --git a/src/main/java/latice/controller/GameFinishedScreenController.java b/src/main/java/latice/controller/GameFinishedScreenController.java index 8dda9f5..ca5c87d 100644 --- a/src/main/java/latice/controller/GameFinishedScreenController.java +++ b/src/main/java/latice/controller/GameFinishedScreenController.java @@ -23,12 +23,15 @@ public class GameFinishedScreenController implements Initializable{ private Label nameWinner; public static Label staticNameWinner; + public static Label staticNameLooser = new Label(); // Event Listener on Button[#replayBtn].onMouseClicked @FXML public void replayBtnClicked(MouseEvent event) { MainScreenController MSC = new MainScreenController(); - MSC.startGameInstruction(); + MSC.player1 = MSC.instanciatePlayer(staticNameWinner.getText()); + MSC.player2 = MSC.instanciatePlayer(staticNameLooser.getText()); + MSC.startGameInstruction(true); System.out.println("replayBtnClicked"); } // Event Listener on Button[#quitBtn].onMouseClicked @@ -44,4 +47,4 @@ public class GameFinishedScreenController implements Initializable{ } -} +} \ No newline at end of file diff --git a/src/main/java/latice/controller/MainScreenController.java b/src/main/java/latice/controller/MainScreenController.java index a5c9c42..985a530 100644 --- a/src/main/java/latice/controller/MainScreenController.java +++ b/src/main/java/latice/controller/MainScreenController.java @@ -124,9 +124,10 @@ public class MainScreenController extends LaticeApplicationWindow{ nameInputStage.show(); } - public void startGameInstruction() { + public void startGameInstruction(Boolean isRestart) { - startGame(mainStage, parentStackPaneStock, player1, player2, menuBorderPane); + startGame(mainStage, parentStackPaneStock, player1, player2, menuBorderPane, isRestart); + } /*public void startGame(Stage stage) { @@ -184,9 +185,9 @@ public class MainScreenController extends LaticeApplicationWindow{ Deck deck = new Deck(listOfTile); Deck deck2 = new Deck(listOfTile); - Player player = new Player(namePlayer, new Score(), deck, new Rack(deck)); + Player player = new Player(namePlayer, deck); return player; } -} +} \ No newline at end of file diff --git a/src/main/java/latice/controller/PlayerNameInputController.java b/src/main/java/latice/controller/PlayerNameInputController.java index de617dc..40eabf6 100644 --- a/src/main/java/latice/controller/PlayerNameInputController.java +++ b/src/main/java/latice/controller/PlayerNameInputController.java @@ -53,7 +53,7 @@ public class PlayerNameInputController { if(nomJoueur2.getText().length() < 3 || nomJoueur2.getText().length() > 16) { label2.setVisible(true); } - else { + if ((nomJoueur1.getText().length() >= 3 && nomJoueur1.getText().length() <= 16 ) && (nomJoueur2.getText().length() >= 3 && nomJoueur2.getText().length() <= 16)) { Stage nameInputStage = (Stage) ((Node) event.getTarget()).getScene().getWindow(); //setting player names @@ -72,7 +72,7 @@ public class PlayerNameInputController { mainScreenController.player2 = mainScreenController.instanciatePlayer(name2); //PlayerFX.displayPlayers(root ,laticeApplicationWindow.player1, laticeApplicationWindow.player2); - mainScreenController.startGameInstruction(); + mainScreenController.startGameInstruction(false); } } @@ -102,4 +102,4 @@ public class PlayerNameInputController { } -} +} \ No newline at end of file diff --git a/src/main/java/latice/model/Constant.java b/src/main/java/latice/model/Constant.java index cb4bcea..564b1c0 100644 --- a/src/main/java/latice/model/Constant.java +++ b/src/main/java/latice/model/Constant.java @@ -4,6 +4,12 @@ public class Constant { //for the start of the game public static Boolean START = true; + public static final int SCREEN_HEIGHT = 720; + public static final int SCREEN_WIDTH = 1280; + + public static final int MOON_BOX_Y = 4; + public static final int MOON_BOX_X = 4; + //for creating rectangles public static final int NUMBER_OF_BOX_ON_ONE_LINE = 9; @@ -27,4 +33,4 @@ public class Constant { //Dimension width and height of the Latice plateau public static final int DIMENSION = 9; -} +} \ No newline at end of file diff --git a/src/main/java/latice/model/Player.java b/src/main/java/latice/model/Player.java index 18f62b4..8f42dbd 100644 --- a/src/main/java/latice/model/Player.java +++ b/src/main/java/latice/model/Player.java @@ -20,6 +20,10 @@ public class Player { this.rack = rack; } + public Player(String name, Deck deck) { + this(name, new Score(), deck, new Rack(deck)); + } + /*public Player(Score score, Deck deck, Rack rack) { this(namePlayer,score,deck,rack); //Demande le nom du joueur