added replay function and clean code
parent
83abebacdc
commit
89e1461810
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@ -20,48 +20,6 @@ public class LaticeApplicationConsole {
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ArrayList<Tile> listOfTile = new ArrayList<Tile>();
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//System.out.println("Hello Latice !");
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/*
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for (Color color : Color.values()) {
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for (Shape shape : Shape.values()) {
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Tile tile = new Tile(color, shape);
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System.out.println(color.getStringColor() + shape.getStringShape()+ ".png");
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listOfTile.add(tile);
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}
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}
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System.out.println("-----------------");
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System.out.println("Notre Deck :");
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Deck deck = new Deck(listOfTile);
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deck.displayListTile();
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System.out.println("-----------------");
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Rack rack = new Rack(deck);
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System.out.println("-----------------");
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deck.displayListTile();
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System.out.println("-----------------");
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GameBoard board = new GameBoard();
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board.displayGameBoard();
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System.out.println("-----------------");
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board.setGridBoard(" NV ", 4, 4);
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board.displayGameBoard();
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System.out.println("-----------------");
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Score scorePlayer1 = new Score();
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Score scorePlayer2 = new Score();
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Player player1 = new Player("player1", scorePlayer1);
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Player player2 = new Player("player2", scorePlayer2);
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System.out.println(player1.getName() + " a " + scorePlayer1.getScore() +" points");
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System.out.println(player2.getName() + " a " + scorePlayer2.getScore() +" points");
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rack.displayRack();
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*/
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for (Color color : Color.values()) {
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for (Shape shape : Shape.values()) {
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@ -73,27 +31,6 @@ public class LaticeApplicationConsole {
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}
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}
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System.out.println("-----------------");
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//System.out.println("Notre Deck :");
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//Deck deck1 = new Deck(listOfTile);
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//Deck deck2 = new Deck(listOfTile);
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//deck1.displayListTile();
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System.out.println("-----------------");
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//Rack rack1 = new Rack(deck1);
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//Rack rack2 = new Rack(deck2);
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//Score scorePlayer1 = new Score();
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//Score scorePlayer2 = new Score();
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//Player player1 = new Player("player1", scorePlayer1);
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//Player player2 = new Player("player2", scorePlayer2);
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System.out.println("-----------------");
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//GameBoard board = new GameBoard();
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//board.displayGameBoard();
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System.out.println("-----------------");
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//System.out.println(player1.getName() + " a " + scorePlayer1.getScore() +" points");
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//System.out.println(player2.getName() + " a " + scorePlayer2.getScore() +" points");
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//rack1.displayRack();
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System.out.println("Hello Latice !");
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@ -171,7 +108,7 @@ public class LaticeApplicationConsole {
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case 2:
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if (player.getScore()>=3) {
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//Donner une action supplémentaire et enlever 3 points au joueur
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//Buy another action and remove 2 points from score
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player.Play(play, board, 0);
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player.diffScore(2);
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}else {
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@ -58,11 +58,10 @@ import latice.model.window.PlayerFX;
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public class LaticeApplicationWindow extends Application {
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Image image = new Image("backgroundLatice.png");
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ImageView imageView = new ImageView(image);
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//lists for tiles
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ArrayList<Tile> listRackTile;
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ArrayList<Image> listRackImage;
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ArrayList<Tile> listOfTile = new ArrayList<Tile>();
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@ -72,8 +71,6 @@ public class LaticeApplicationWindow extends Application {
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//settings players
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//public Player player1;
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//public Player player2;
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public Player player;
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// informations of the player
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@ -84,23 +81,20 @@ public class LaticeApplicationWindow extends Application {
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Button changeButton;
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Button buyActionButton;
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//setting the referee to check rules, the GameBoard where the tile are placed and the Rectangle to put the image tile in the plateau
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//setting the referee to check rules, the GameBoard where the tile are placed and the Rectangle to put the image tile in the game board
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Rectangle[][] rect;
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GameBoard board;
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Rules referee;
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//setting to know if the tile is well dropped with the check of rules or not
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//To start, it's false
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Boolean tileDropped = false;
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Paint tileOnRect;
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//tile is free when it the first tile put but tile is payable after
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//tile is free when it's the first tile put but tile is payable after
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Boolean freeOrPayableTile = true;
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//borderPane layout
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public static BorderPane borderPane = new BorderPane();
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//StackPane for background image + BorderPane onto it
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@ -116,6 +110,8 @@ public class LaticeApplicationWindow extends Application {
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int confirmBtnClickedCount;
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Parent loader;
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static Scene menu;
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public static void main(String[] args) {
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Application.launch(args);
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@ -126,8 +122,9 @@ public class LaticeApplicationWindow extends Application {
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@Override
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public void start(Stage primaryStage) throws Exception{
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Parent loader = FXMLLoader.load(getClass().getResource("../view/MainScreen.fxml"));
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Scene menu = new Scene(loader, 1280, 720);
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//setting main menu screen
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loader = FXMLLoader.load(getClass().getResource("../view/MainScreen.fxml"));
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menu = new Scene(loader, Constant.SCREEN_WIDTH, Constant.SCREEN_HEIGHT);
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MainScreenController MSC = new MainScreenController();
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@ -143,29 +140,40 @@ public class LaticeApplicationWindow extends Application {
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}
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public void startGame(Stage stage, StackPane parentStackPaneStock, Player player1, Player player2, Object menuBorderPane) {
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public void startGame(Stage stage, StackPane parentStackPaneStock, Player player1, Player player2, Object menuBorderPane, Boolean isRestart) {
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//changing layouts to start the game
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parentStackPane = parentStackPaneStock;
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StackPane root = getRootLayout();
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root.translateYProperty().set(stage.getHeight());
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System.out.println(parentStackPane);
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System.out.println(parentStackPaneStock);
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if (parentStackPane.getChildren().contains(root)) {
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if (isRestart) {
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//if we're restarting the game then do some settings
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System.out.println("Voici le menu : " + menu);
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Constant.START = true;
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stage.setScene(menu);
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parentStackPane.getChildren().remove(root);
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}
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parentStackPane.getChildren().add(root);
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//settings for the animation
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Timeline timeline = new Timeline();
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KeyValue kv = new KeyValue(root.translateYProperty(), 0, Interpolator.EASE_IN);
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KeyFrame kf = new KeyFrame(Duration.seconds(1), kv);
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timeline.getKeyFrames().add(kf);
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//when the animation is finished we're removing the main screen
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timeline.setOnFinished(t -> {
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parentStackPane.getChildren().add(root);
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parentStackPane.getChildren().remove(menuBorderPane);
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});
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timeline.play();
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}else {
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//else if it's the first time we're launching it
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root.translateYProperty().set(stage.getHeight());
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parentStackPane.getChildren().add(root);
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//settings for the animation
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Timeline timeline = new Timeline();
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KeyValue kv = new KeyValue(root.translateYProperty(), 0, Interpolator.EASE_IN);
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KeyFrame kf = new KeyFrame(Duration.seconds(1), kv);
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timeline.getKeyFrames().add(kf);
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//when the animation is finished we're removing the main screen
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timeline.setOnFinished(t -> {
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parentStackPane.getChildren().remove(menuBorderPane);
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});
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timeline.play();
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}
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@ -177,12 +185,14 @@ public class LaticeApplicationWindow extends Application {
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title.setFont(new Font(30));
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topVbox.getChildren().add(title);
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topVbox.setAlignment(Pos.CENTER);
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//error label for displaying errors
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ErrorLabel.setFont(new Font(20));
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ErrorLabel.setTextFill(Constant.realColor.RED);
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topVbox.getChildren().add(ErrorLabel);
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borderPane.setTop(topVbox);
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//Image
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//background image
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Pane pane = new Pane();
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BackgroundImage myBG= new BackgroundImage(image,
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BackgroundRepeat.NO_REPEAT, BackgroundRepeat.NO_REPEAT, BackgroundPosition.CENTER,
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@ -234,7 +244,11 @@ public class LaticeApplicationWindow extends Application {
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//----------- group all players in a HBox to display -----------//
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HBox infoPlayers = new HBox();
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if (isRestart) {
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infoPlayers.getChildren().removeAll(infoPlayer1, infoPlayer2);
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}
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infoPlayers.getChildren().addAll(infoPlayer1, infoPlayer2);
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HBox.setMargin(infoPlayer1, new Insets(50,0,0,55));
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HBox.setMargin(infoPlayer2, new Insets(50,0,0,55));
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infoPlayers.setSpacing(850);
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@ -264,7 +278,6 @@ public class LaticeApplicationWindow extends Application {
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System.out.println("-----------------");
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Rack rack = new Rack(deck);
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System.out.println("-----------------");
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//deck.displayListTile();
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//Player
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@ -296,6 +309,7 @@ public class LaticeApplicationWindow extends Application {
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buyActionButton.setPrefHeight(Constant.ACTION_BUTTONS_HEIGHT);
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confirmButton.setOnMouseClicked(new EventHandler<MouseEvent>() {
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//confirming the end of the round and switching round
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@Override
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public void handle(MouseEvent arg0) {
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@ -306,7 +320,6 @@ public class LaticeApplicationWindow extends Application {
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try {
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switchToGameFinishedScreen();
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} catch (IOException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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@ -314,22 +327,9 @@ public class LaticeApplicationWindow extends Application {
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player.getRack().displayRack();
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player.getRack().updateRack();
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//HBox newRackImage = rack2.createTileImage();
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//rackImage.getChildren().clear();
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//listRackTile = rack2.getListRackTile();
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//System.out.println(listRackTile);
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player.getRack().displayRack();
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//Setting drag n drop on tiles
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//setDragnDropOnRectangles(rect, board, referee, player);
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//making names colored in red to make the players know which player's round is
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if (confirmBtnClickedCount%2 == 0) {
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playerFX.setFillName(Constant.realColor.BLACK);
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player = player1;
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@ -354,16 +354,20 @@ public class LaticeApplicationWindow extends Application {
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}
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private void switchToGameFinishedScreen() throws IOException {
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//switching to game finished screen if the game finishes
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System.out.println("confirmBtnClickedCount : " + confirmBtnClickedCount);
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if (confirmBtnClickedCount>=20) {
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if (confirmBtnClickedCount>=2) {
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Parent loader = FXMLLoader.load(getClass().getResource("../view/GameFinishedScreen.fxml"));
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Scene gameFinishedScreenScene = new Scene(loader, 1280, 720);
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Scene gameFinishedScreenScene = new Scene(loader, Constant.SCREEN_WIDTH, Constant.SCREEN_HEIGHT);
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if (player1.getNumberOfTilesRemaining() < player2.getNumberOfTilesRemaining()) {
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// if player 1 has less tiles then he wins
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GameFinishedScreenController.staticNameWinner.setText(player1.getName());
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GameFinishedScreenController.staticNameLooser.setText(player2.getName());
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}else {
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//if player 2 has less tiles then he wins
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GameFinishedScreenController.staticNameWinner.setText(player2.getName());
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GameFinishedScreenController.staticNameLooser.setText(player1.getName());
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}
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stage.setScene(gameFinishedScreenScene);
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@ -377,9 +381,7 @@ public class LaticeApplicationWindow extends Application {
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});
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//With Image
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//Rack player.getRack() = new Rack(deck);
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rackImage = player.getRack().createTileImage();
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//Adding lists to Arraylists
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@ -387,25 +389,12 @@ public class LaticeApplicationWindow extends Application {
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System.out.println(listRackTile);
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listRackImage = player.getRack().getRackTileImage();
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System.out.println("listTileImge : " + listRackImage);
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//HBox rackTile = rack2.createTileImage();
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changeButton.setOnMouseClicked(new EventHandler<MouseEvent>() {
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@Override
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public void handle(MouseEvent arg0) {
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//player.getRack().changeRack();
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//HBox newRackImage = rack2.createTileImage();
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//rackImage.getChildren().clear();
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//listRackTile = rack2.getListRackTile();
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//System.out.println(listRackTile);
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////// for the actual player //////
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if (player.getScore() > 1) {
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System.out.println("Changing Rack");
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@ -463,18 +452,11 @@ public class LaticeApplicationWindow extends Application {
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});
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//HBox rackTile = rack2.createTileImage();
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rackImage.getChildren().addAll(confirmButton, changeButton, buyActionButton);
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setDragnDropOnRack(rackImage, player);
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System.out.println();
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borderPane.setBottom(rackImage);
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//------------------------------------------------------------------------
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//Setting drag n drop on tiles
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@ -484,12 +466,7 @@ public class LaticeApplicationWindow extends Application {
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ImagePattern imagePattern = new ImagePattern(listRackImage.get(getIndexTileClicked()));
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//------------------------------------------------------------------------
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//###################### creating all rectangles and DragnDrop ######################//
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//RectangleFX rectFX = new RectangleFX();
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//rectFX.createRectangle(root, pane);
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//rectFX.dragnDropOnAllRectangles(player1, indexTileClicked, validateBtnClickedCount);
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//rectFX.dragnDropOnAllRectangles(player2, indexTileClicked, validateBtnClickedCount);
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//------------------------------------------------------------------------
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//Setting drag & drop on rectangles
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setDragnDropOnRectangles(rect, board, referee, player);
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//--------------------------------------------------------------------------------------
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//------if it's à restart game then remove old childrens------------------------------------------------------------
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if (root.getChildren().contains(infoPlayers)) {
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root.getChildren().remove(infoPlayers);
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}
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if (root.getChildren().contains(borderPane)) {
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root.getChildren().remove(borderPane);
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}
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//adding new childrens
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root.getChildren().addAll(infoPlayers, borderPane);
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if (arg0.getDragboard().hasString()){
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Dragboard dragboard = arg0.getDragboard();
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//not put the virtual image drag on the case because an image is already into it
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//not putting the virtual image drag on the case because an image is already into it
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player.getRack().getListRackTile().get(indexTileClicked).setPosition(new Position(a,b));
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if ( referee.checkPositionRule(board, player.getRack().getListRackTile().get(indexTileClicked)) == true ) {
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rect[a][b].setFill(new ImagePattern(player.getRack().getRackTileImage().get(indexTileClicked)));
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@ -578,7 +562,8 @@ public class LaticeApplicationWindow extends Application {
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}else {
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if (Constant.START) {
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if (rect[a][b] == rect[4][4]) {
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if (rect[a][b] == rect[Constant.MOON_BOX_X][Constant.MOON_BOX_Y]) {
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//if its's the center box (moon box)
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System.out.println("MOON valid placement");
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board.setGridBoardTile(player.getRack().getListRackTile().get(indexTileClicked), a, b);
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@ -596,18 +581,18 @@ public class LaticeApplicationWindow extends Application {
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}
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}else {
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//if it's not the first round of the game
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System.out.println("OK3");
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System.out.println("Règle effectué");
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player.getRack().getListRackTile().get(indexTileClicked).setPosition(new Position(a,b));
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//verify if a tile is already placed
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if ( referee.checkPositionRule(board, player.getRack().getListRackTile().get(indexTileClicked)) == false ) {
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ErrorLabel.setText("Error ! The tile can't be placed here because there is already a tile placed");
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rect[a][b].setFill(tileOnRect);
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}else {
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//if there is not already a tile
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int nbr = referee.neighborRule(board , player.getRack().getListRackTile().get(indexTileClicked));
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if (nbr == 0) {
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@ -638,7 +623,7 @@ public class LaticeApplicationWindow extends Application {
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freeOrPayableTile = false;
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System.out.println("tuile posé!");
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//Sun rule
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if (referee.sunRule(board, player.getRack().getListRackTile().get(indexTileClicked))) {
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System.out.println("Vous avez gagné 2 points en mettant votre tuile sur un soleil");
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playerFX.setAddScore(player, 2);
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@ -650,13 +635,6 @@ public class LaticeApplicationWindow extends Application {
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}
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arg0.consume();
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}
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@ -23,12 +23,15 @@ public class GameFinishedScreenController implements Initializable{
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private Label nameWinner;
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public static Label staticNameWinner;
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public static Label staticNameLooser = new Label();
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// Event Listener on Button[#replayBtn].onMouseClicked
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@FXML
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public void replayBtnClicked(MouseEvent event) {
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MainScreenController MSC = new MainScreenController();
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MSC.startGameInstruction();
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MSC.player1 = MSC.instanciatePlayer(staticNameWinner.getText());
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MSC.player2 = MSC.instanciatePlayer(staticNameLooser.getText());
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MSC.startGameInstruction(true);
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System.out.println("replayBtnClicked");
|
||||
}
|
||||
// Event Listener on Button[#quitBtn].onMouseClicked
|
||||
|
|
|
@ -124,9 +124,10 @@ public class MainScreenController extends LaticeApplicationWindow{
|
|||
nameInputStage.show();
|
||||
}
|
||||
|
||||
public void startGameInstruction() {
|
||||
public void startGameInstruction(Boolean isRestart) {
|
||||
|
||||
startGame(mainStage, parentStackPaneStock, player1, player2, menuBorderPane, isRestart);
|
||||
|
||||
startGame(mainStage, parentStackPaneStock, player1, player2, menuBorderPane);
|
||||
}
|
||||
|
||||
/*public void startGame(Stage stage) {
|
||||
|
|
|
@ -53,7 +53,7 @@ public class PlayerNameInputController {
|
|||
if(nomJoueur2.getText().length() < 3 || nomJoueur2.getText().length() > 16) {
|
||||
label2.setVisible(true);
|
||||
}
|
||||
else {
|
||||
if ((nomJoueur1.getText().length() >= 3 && nomJoueur1.getText().length() <= 16 ) && (nomJoueur2.getText().length() >= 3 && nomJoueur2.getText().length() <= 16)) {
|
||||
|
||||
Stage nameInputStage = (Stage) ((Node) event.getTarget()).getScene().getWindow();
|
||||
//setting player names
|
||||
|
@ -72,7 +72,7 @@ public class PlayerNameInputController {
|
|||
mainScreenController.player2 = mainScreenController.instanciatePlayer(name2);
|
||||
|
||||
//PlayerFX.displayPlayers(root ,laticeApplicationWindow.player1, laticeApplicationWindow.player2);
|
||||
mainScreenController.startGameInstruction();
|
||||
mainScreenController.startGameInstruction(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,12 @@ public class Constant {
|
|||
//for the start of the game
|
||||
public static Boolean START = true;
|
||||
|
||||
public static final int SCREEN_HEIGHT = 720;
|
||||
public static final int SCREEN_WIDTH = 1280;
|
||||
|
||||
public static final int MOON_BOX_Y = 4;
|
||||
public static final int MOON_BOX_X = 4;
|
||||
|
||||
//for creating rectangles
|
||||
public static final int NUMBER_OF_BOX_ON_ONE_LINE = 9;
|
||||
|
||||
|
|
Loading…
Reference in New Issue